Advanced Crystal Beast Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Crystal Beast Amber Mammoth
N Rarity
Crystal Beast Amber Mammoth
N Rarity
Crystal Beast Amber Mammoth
EARTH 4
Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

UR Rarity
Crystal Beast Rainbow Dragon
UR Rarity
Crystal Beast Rainbow Dragon
UR Rarity
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.

N Rarity
Crystal Beast Ruby Carbuncle
N Rarity
Crystal Beast Ruby Carbuncle
N Rarity
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

R Rarity
Crystal Beast Sapphire Pegasus
R Rarity
Crystal Beast Sapphire Pegasus
R Rarity
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

UR Rarity
Rainbow Dragon
UR Rarity
Rainbow Dragon
UR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

N Rarity
Awakening of the Crystal Ultimates
N Rarity
Awakening of the Crystal Ultimates
N Rarity
Awakening of the Crystal Ultimates
Spell Quick
Awakening of the Crystal Ultimates

    Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crystal Bond
      UR Rarity
      Crystal Bond
      UR Rarity
      Crystal Bond
      Spell Normal
      Crystal Bond

        Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.

        UR Rarity
        Golden Rule
        UR Rarity
        Golden Rule
        UR Rarity
        Golden Rule
        Spell Equip
        Golden Rule

          (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.

          SR Rarity
          Rainbow Bridge
          SR Rarity
          Rainbow Bridge
          SR Rarity
          Rainbow Bridge
          Spell Normal
          Rainbow Bridge

            Add 1 "Crystal" Spell/Trap from your Deck to your hand.

            SR Rarity
            Rainbow Bridge of the Heart
            SR Rarity
            Rainbow Bridge of the Heart
            SR Rarity
            Rainbow Bridge of the Heart
            Spell Continuous
            Rainbow Bridge of the Heart

              During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.

              SR Rarity
              Crystal Miracle
              SR Rarity
              Crystal Miracle
              SR Rarity
              Crystal Miracle
              Trap Counter
              Crystal Miracle

                When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.

                SR Rarity
                Rainbow Bridge of Salvation
                SR Rarity
                Rainbow Bridge of Salvation
                SR Rarity
                Rainbow Bridge of Salvation
                Trap Normal
                Rainbow Bridge of Salvation

                  If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.

                  Extra Deck

                   Rarity
                  Snake-Eyes Doomed Dragon
                   Rarity
                  Snake-Eyes Doomed Dragon
                   Rarity
                  Snake-Eyes Doomed Dragon
                  FIRE 8
                  Snake-Eyes Doomed Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  SR Rarity
                  Number 41: Bagooska the Terribly Tired Tapir
                  SR Rarity
                  Number 41: Bagooska the Terribly Tired Tapir
                  SR Rarity
                  Number 41: Bagooska the Terribly Tired Tapir
                  EARTH
                  Number 41: Bagooska the Terribly Tired Tapir
                  • ATK:

                  • 2100

                  • DEF:

                  • 2000


                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                  Need 33 UR

                  UR Rarity
                  Crystal Beast Rainbow Dragon2 card
                   Rarity
                  Golem that Guards the Millennium Treasures1 card
                  UR Rarity
                  Rainbow Dragon2 card
                   Rarity
                  Sengenjin Wakes from a Millennium3 card
                   Rarity
                  Shield of the Millennium Dynasty1 card
                  UR Rarity
                  Garura, Wings of Resonant Life1 card
                   Rarity
                  Snake-Eyes Doomed Dragon2 card
                  UR Rarity
                  Ultimate Crystal Rainbow Dragon Overdrive1 card
                  UR Rarity
                  S:P Little Knight1 card
                  UR Rarity
                  Saryuja Skull Dread2 card
                  UR Rarity
                  Worldsea Dragon Zealantis1 card
                  UR Rarity
                  Power Tool Dragon1 card
                  UR Rarity
                  Revolution Synchron1 card
                  UR Rarity
                  Called by the Grave2 card
                  UR Rarity
                  Crystal Bond3 card
                  UR Rarity
                  Forbidden Droplet2 card
                  UR Rarity
                  Golden Rule3 card
                  UR Rarity
                  Super Polymerization2 card
                  UR Rarity
                  Triple Tactics Talent1 card
                   Rarity
                  Wedju Temple1 card

                  Main: 52 Extra: 15

                  N Rarity
                  1 cardCrystal Beast Amber Mammoth
                  N Rarity
                  1 cardCrystal Beast Amber Mammoth
                  Crystal Beast Amber Mammoth
                  EARTH 4
                  Crystal Beast Amber Mammoth
                  • ATK:

                  • 1700

                  • DEF:

                  • 1600


                  When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                  N Rarity
                  1 cardCrystal Beast Amethyst Cat
                  N Rarity
                  1 cardCrystal Beast Amethyst Cat
                  Crystal Beast Amethyst Cat
                  EARTH 3
                  Crystal Beast Amethyst Cat
                  • ATK:

                  • 1200

                  • DEF:

                  • 400


                  This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                  N Rarity
                  1 cardCrystal Beast Cobalt Eagle
                  N Rarity
                  1 cardCrystal Beast Cobalt Eagle
                  Crystal Beast Cobalt Eagle
                  WIND 4
                  Crystal Beast Cobalt Eagle
                  • ATK:

                  • 1400

                  • DEF:

                  • 800


                  Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                  N Rarity
                  1 cardCrystal Beast Emerald Tortoise
                  N Rarity
                  1 cardCrystal Beast Emerald Tortoise
                  Crystal Beast Emerald Tortoise
                  WATER 3
                  Crystal Beast Emerald Tortoise
                  • ATK:

                  • 600

                  • DEF:

                  • 2000


                  Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                  UR Rarity
                  2 cardCrystal Beast Rainbow Dragon
                  UR Rarity
                  2 cardCrystal Beast Rainbow Dragon
                  Crystal Beast Rainbow Dragon
                  LIGHT 8
                  Crystal Beast Rainbow Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


                  N Rarity
                  2 cardCrystal Beast Ruby Carbuncle
                  N Rarity
                  2 cardCrystal Beast Ruby Carbuncle
                  Crystal Beast Ruby Carbuncle
                  LIGHT 3
                  Crystal Beast Ruby Carbuncle
                  • ATK:

                  • 300

                  • DEF:

                  • 300


                  When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                  R Rarity
                  3 cardCrystal Beast Sapphire Pegasus
                  R Rarity
                  3 cardCrystal Beast Sapphire Pegasus
                  Crystal Beast Sapphire Pegasus
                  WIND 4
                  Crystal Beast Sapphire Pegasus
                  • ATK:

                  • 1800

                  • DEF:

                  • 1200


                  When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                  N Rarity
                  1 cardCrystal Beast Topaz Tiger
                  N Rarity
                  1 cardCrystal Beast Topaz Tiger
                  Crystal Beast Topaz Tiger
                  EARTH 4
                  Crystal Beast Topaz Tiger
                  • ATK:

                  • 1600

                  • DEF:

                  • 1000


                  If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                  SR Rarity
                  1 cardGameciel, the Sea Turtle Kaiju
                  SR Rarity
                  1 cardGameciel, the Sea Turtle Kaiju
                  Gameciel, the Sea Turtle Kaiju
                  WATER 8
                  Gameciel, the Sea Turtle Kaiju
                  • ATK:

                  • 2200

                  • DEF:

                  • 3000


                  You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                   Rarity
                  1 cardGolem that Guards the Millennium Treasures
                   Rarity
                  1 cardGolem that Guards the Millennium Treasures
                  Golem that Guards the Millennium Treasures
                  EARTH 6
                  Golem that Guards the Millennium Treasures
                  • ATK:

                  • 2000

                  • DEF:

                  • 2200


                  The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                  UR Rarity
                  2 cardRainbow Dragon
                  UR Rarity
                  2 cardRainbow Dragon
                  Rainbow Dragon
                  LIGHT 10
                  Rainbow Dragon
                  • ATK:

                  • 4000

                  • DEF:

                  • 0


                  (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                   Rarity
                  3 cardSengenjin Wakes from a Millennium
                   Rarity
                  3 cardSengenjin Wakes from a Millennium
                  Sengenjin Wakes from a Millennium
                  EARTH 8
                  Sengenjin Wakes from a Millennium
                  • ATK:

                  • 2750

                  • DEF:

                  • 2500


                  Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                   Rarity
                  1 cardShield of the Millennium Dynasty
                   Rarity
                  1 cardShield of the Millennium Dynasty
                  Shield of the Millennium Dynasty
                  EARTH 5
                  Shield of the Millennium Dynasty
                  • ATK:

                  • 0

                  • DEF:

                  • 3000


                  Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                  R Rarity
                  3 cardCrystal Master
                  R Rarity
                  3 cardCrystal Master
                  Crystal Master
                  DARK 35
                  Crystal Master
                  • ATK:

                  • 1300

                  • DEF:

                  • 1000


                  [ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.


                  UR Rarity
                  1 cardRevolution Synchron
                  UR Rarity
                  1 cardRevolution Synchron
                  Revolution Synchron
                  EARTH 3
                  Revolution Synchron
                  • ATK:

                  • 900

                  • DEF:

                  • 1400


                  If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.


                  N Rarity
                  3 cardAwakening of the Crystal Ultimates
                  N Rarity
                  3 cardAwakening of the Crystal Ultimates
                  Awakening of the Crystal Ultimates
                  Spell Quick
                  Awakening of the Crystal Ultimates

                    Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.


                    UR Rarity
                    2 cardCalled by the Grave
                    UR Rarity
                    2 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      UR Rarity
                      3 cardCrystal Bond
                      UR Rarity
                      3 cardCrystal Bond
                      Crystal Bond
                      Spell Normal
                      Crystal Bond

                        Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


                        SR Rarity
                        1 cardFoolish Burial Goods
                        SR Rarity
                        1 cardFoolish Burial Goods
                        Foolish Burial Goods
                        Spell Normal
                        Foolish Burial Goods

                          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                          UR Rarity
                          2 cardForbidden Droplet
                          UR Rarity
                          2 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            3 cardGolden Rule
                            UR Rarity
                            3 cardGolden Rule
                            Golden Rule
                            Spell Equip
                            Golden Rule

                              (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.


                              N Rarity
                              1 cardKyoutou Waterfront
                              N Rarity
                              1 cardKyoutou Waterfront
                              Kyoutou Waterfront
                              Spell Field
                              Kyoutou Waterfront

                                Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead.


                                SR Rarity
                                3 cardRainbow Bridge
                                SR Rarity
                                3 cardRainbow Bridge
                                Rainbow Bridge
                                Spell Normal
                                Rainbow Bridge

                                  Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                  SR Rarity
                                  3 cardRainbow Bridge of the Heart
                                  SR Rarity
                                  3 cardRainbow Bridge of the Heart
                                  Rainbow Bridge of the Heart
                                  Spell Continuous
                                  Rainbow Bridge of the Heart

                                    During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.


                                    UR Rarity
                                    2 cardSuper Polymerization
                                    UR Rarity
                                    2 cardSuper Polymerization
                                    Super Polymerization
                                    Spell Quick
                                    Super Polymerization

                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                      Tag(s):

                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                         Rarity
                                        1 cardWedju Temple
                                         Rarity
                                        1 cardWedju Temple
                                        Wedju Temple
                                        Spell Field
                                        Wedju Temple

                                          During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                          SR Rarity
                                          2 cardCrystal Miracle
                                          SR Rarity
                                          2 cardCrystal Miracle
                                          Crystal Miracle
                                          Trap Counter
                                          Crystal Miracle

                                            When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.


                                            SR Rarity
                                            1 cardRainbow Bridge of Salvation
                                            SR Rarity
                                            1 cardRainbow Bridge of Salvation
                                            Rainbow Bridge of Salvation
                                            Trap Normal
                                            Rainbow Bridge of Salvation

                                              If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                              UR Rarity
                                              1 cardGarura, Wings of Resonant Life
                                              UR Rarity
                                              1 cardGarura, Wings of Resonant Life
                                              Garura, Wings of Resonant Life
                                              DARK 6
                                              Garura, Wings of Resonant Life
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 2400


                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                              SR Rarity
                                              1 cardMudragon of the Swamp
                                              SR Rarity
                                              1 cardMudragon of the Swamp
                                              Mudragon of the Swamp
                                              WATER 4
                                              Mudragon of the Swamp
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1600


                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                               Rarity
                                              2 cardSnake-Eyes Doomed Dragon
                                               Rarity
                                              2 cardSnake-Eyes Doomed Dragon
                                              Snake-Eyes Doomed Dragon
                                              FIRE 8
                                              Snake-Eyes Doomed Dragon
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                              UR Rarity
                                              1 cardUltimate Crystal Rainbow Dragon Overdrive
                                              UR Rarity
                                              1 cardUltimate Crystal Rainbow Dragon Overdrive
                                              Ultimate Crystal Rainbow Dragon Overdrive
                                              LIGHT 12
                                              Ultimate Crystal Rainbow Dragon Overdrive
                                              • ATK:

                                              • 4000

                                              • DEF:

                                              • 0


                                              1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                                              R Rarity
                                              1 cardCross-Sheep
                                              R Rarity
                                              1 cardCross-Sheep
                                              Cross-Sheep
                                              EARTH
                                              Cross-Sheep
                                              • ATK:

                                              • 700

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              UR Rarity
                                              2 cardSaryuja Skull Dread
                                              UR Rarity
                                              2 cardSaryuja Skull Dread
                                              Saryuja Skull Dread
                                              EARTH
                                              Saryuja Skull Dread
                                              • ATK:

                                              • 2800

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                              UR Rarity
                                              1 cardWorldsea Dragon Zealantis
                                              UR Rarity
                                              1 cardWorldsea Dragon Zealantis
                                              Worldsea Dragon Zealantis
                                              WATER
                                              Worldsea Dragon Zealantis
                                              • ATK:

                                              • 2500

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                              UR Rarity
                                              1 cardPower Tool Dragon
                                              UR Rarity
                                              1 cardPower Tool Dragon
                                              Power Tool Dragon
                                              EARTH 7
                                              Power Tool Dragon
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1 or more non-Tuner monsters Once per turn: You can reveal 3 Equip Spell Cards from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. If this card would be destroyed while equipped with an Equip Spell Card(s), you can send 1 of those cards to the Graveyard instead.


                                              SR Rarity
                                              1 cardGallant Granite
                                              SR Rarity
                                              1 cardGallant Granite
                                              Gallant Granite
                                              EARTH
                                              Gallant Granite
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1800


                                              2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                                              SR Rarity
                                              1 cardLightning Chidori
                                              SR Rarity
                                              1 cardLightning Chidori
                                              Lightning Chidori
                                              WIND
                                              Lightning Chidori
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1600


                                              2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                                              SR Rarity
                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                              SR Rarity
                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              EARTH
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                              SR Rarity
                                              1 cardNumber 60: Dugares the Timeless
                                              SR Rarity
                                              1 cardNumber 60: Dugares the Timeless
                                              Number 60: Dugares the Timeless
                                              FIRE
                                              Number 60: Dugares the Timeless
                                              • ATK:

                                              • 1200

                                              • DEF:

                                              • 1200


                                              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.



                                              ADVANCED CRYSTAL BEAST Decks in MASTER DUEL








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